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Old Nov 02, 2006, 10:35 PM // 22:35   #61
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Given all the new elite skills Nightfall just made available, along with all the new love-to-kite-and-block-or-evade mobs, here's the build I've been using to push through Elona:

Name: Black Mobius Hexer

Type: PVE but PVP-capable

Category: Multipurpose, but initially designed as a PVE Skill Hunter

Attributes:
Dagger Mastery - 12 (10 + 1)
Deadly Arts - 6 (4 + 1)
Shadow Skills - 8 (7 + 1)
Critical Strikes - 13 (11 + 2)

Weapons/Gear: zealous daggers of fortitude +30

Skills:
1 - Expose Defenses
2 - Siphon Speed
3 - Black Lotus Strike
4 - Horns of the Ox
5 - Moebius Strike {E}
6 - Twisting Fangs
7 - Capture Signet (PvE) or Ressurection Signet (PvP) or an IAS Stance like Flurry
8 - Feigned Neutrality or Shadow Refuge

Notes:
-Exposes Defenses for blockers/evaders, Siphon Speed for kiters.
-BLS is for energy management, with 2 available hexes as attack primers.
-Moebius Strike replaces the usual Falling Spider for more attack reliability, damage, and attack skill resets, etc. No poison dmg, but that's fine since the repeat knockdowns and conditions are far more devastating.

The above set-up is missing only one thing: Increased Attack Speed skills like Flurry, Frenzy, etc, but once I've capped all the elites I want, the cap sig will be replaced

Results are proving better than expected so far. Even took out L28 Acolytes of Grenth and Dwayna 1-1 while the heroes took care of the other lemmings.
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Old Nov 04, 2006, 04:22 PM // 16:22   #62
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Quote:
Originally Posted by Valerius
Profession: A/W
Name: The Eliminator
Type: RA/TA
Category: Spiker & Damage

Attributes:

Dagger Mastery - 16 (12+3+1)
Critical Strikes - 13 (12+1)

Skills:

- Black Lotus Strike
- Twisting Fangs
- Falling Spider
- Horns of the Ox
- Wild Blow
- Aura of Displacement {E}
- Mark of Instability
- Rez Sig

Summary: basically... the spike goes MoI --> BLS --> TF --> FS --> HoO

use Wild Blow, AoD and Rez Sig when needed

Notes & Concerns: long recharge on MoI and BLS

Credit: Valerius X
Its been done before, take a look back on the assassin forums :/
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Old Nov 04, 2006, 04:33 PM // 16:33   #63
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Well Celab, it's different than the Yanssassin, if that is what you mean?
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Old Nov 05, 2006, 01:02 AM // 01:02   #64
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Well with the coming of nightfall and the updates, I've made some new builds:

First post btw, hello GWguru (/wave)

Profession: A/...
Name: Sinful Degen
Type: PvE, PvP untested, though my guess is that it would rock
Category: heavy degen

Attributes:

Dagger Mastery - 15 (11+3+1)
Shadow Mastery - 7 (6+1)
Critical Strikes - 13 (12+1)

Skills:

- Seeping Wound
- Black spider strike
- Twisting fangs
- Shadow refuge
- Death's charge
- Caltrops
- (optional, Malicious strike is nice)
- Rez Sig

Armour/Weapons:
Nothing specific, I use full Shrouded (+energy armour) and Zealous daggers, though poisonous or cruel daggers might work better

Summary: Start off with Seeping wound, either run to target or use DC, Black Spider strike and Twisting fangs to finish, this leaves the target with -10 health degen AND a deep wound, along with the damage from the combo.

Use Caltrops for kiters.

lose DC or Res sig (I would never opt to lose Caltrops, it just owns) and add Black lotus strike ->Blades of steel for more damage.

Notes & Concerns:
-Very energy efficient, I never run out unless I'm spamming my healing.
-Pay attention wether your target still has a hex or the combo won't work.
-Not finished with the possibilities, other proffessions might make a nice addition to the build

Credit: Haven't seen anyone else with it, so me I guess, and Anet for the skills, and Cloe Amaya my assy.
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Old Nov 05, 2006, 01:36 AM // 01:36   #65
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My other build, I thought of making something like this before, but the Nightfall update settled it.

Profession: A/R
Name: Twin Blades Berserker
Type: PvE
Category: Mass damage

Attributes:

Dagger Mastery - 15 (11+3+1)
Shadow Mastery - 5 (4+1)
Critical Strikes - 11 (10+1)
Beast Mastery - 9

Skills:

- Golden Phoenix Strike
- Twisting Fangs
- Tiger Fury
- Locust's Fury
- Death's charge
- Shadow refuge
- (optional, Snare skill preffered)
- Rez Sig

Armour/Weapons:
Full Shrouded, you need energy
Vampiric Daggers of Enchanting (when attacking)
Zealous Daggers of Enchanting (when running low on energy)
Optional other daggers when not fighting (to regen quickly)

Summary: Start with Locust's Fury, Attack target, switch to Vamp and use Tiger's Fury and see the numbers fly by, for additional damage use GPS->TF but be careful with your energy.

Notes & Concerns:
- Not very energy friendly, use GPS->TF wisely.
- Have a monk with vigorous spirit for you/ live vicariously for him.
- Not a survivor build, you have to rely on your monks for that.
- Not suited for PvP, this is raw damage, a good monk can easily counter.
- Careful for Anti-Melee, Empaty, etc it really hurts you if you're not careful.
- The percentage does lower/highten depending on the target's lvl, however, I've noticed only a small decreace in hits vs lvl 28 monsters, so the loss is minimal.
- For a stat of how this works:
with these attributes I attack 11-12 times in 10 sec. on a lvl 20 target.

15 DM = 30% + Locust's =33% = 63% double strike

Also, I've noticed that daggers have an innate double strike percentage, how much it is I do not know.

However, I allmost allways double strike, so I think the total percentage comes to about 68-70%.

Now I hit 15-16 times in 10 sec. same target.

now add the 25% attack speed:

18-22 times.


Credit: same as above post
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Old Nov 08, 2006, 05:59 PM // 17:59   #66
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Default The Shadow Walker

The Shadow Walker

Profession: A/D

Type: PvE only.

Category: Runner.

Equipment:
- Energy Armor's.
- I use a Sunqua Blade of Enchanting (20%) +5e and Earth Scroll from collector (it give me only +30 hp).
- You will have 41 energy.

Attributes:
Shadow art - 16 (12+3+1)
Earth Prayers - 10
Wind Prayers - 7
Deadly Art - rest

Skills Set:
Dash
Harrier's Haste
Dark Escape
Feigned Neutrality
Deadly Paradox
Shadow Form {E}
Vital Boon
Heart of Shadow

Drok's Runner* (Under construction)
*Need more test. Attribute and skills set may change. Ive run Drok's once but it pretty hard!*
Skills Set*:
Dash*
Harrier's Haste*
Dark Escape
Feigned Neutrality
Deadly Paradox
Shadow Form {E}
Vital Boon or Heart of Shadow
Fleeting Stability

History: The shadow walker use shadow spell to allow him to enter and leave difficult spots with ease to reach the next site for new unresolved crime.

Notes & Concerns:
1- Use Dark Escape + Feigned Neutrality
2- Deadly Paradox + Shadow Form {E} + Vital Boon + Heart of Shadow + Dash->Harrier's Haste->Dash (vs hex caster that slow you and when needed)
3- Dark Escape + Feigned Neutrality (1 sec before Shadow Form end and you will be safe).

- Use Dash->Harrier's Haste->Dash->Dark Escape->Dash->Harrier's Haste->...
- Deadly Paradox + Feigned Neutrality (constant heal).
- DP is not a big problem but for Drok's run it may be a problem.
- Use Fleeting Stability vs knock down.

Credit: Me (Nailo Neo).
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Old Nov 13, 2006, 03:18 PM // 15:18   #67
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Guild: Looking for a PvP Guild
Profession: A/
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Shadow Prison Assassin

A/
Dagger Mastery: 13 (11+2)
Critical Strikes: 13 (11+1+1)
Shadow Arts: 6
Deadly Arts: 6

Shadow Prison [e]
Black Spider Strike
Twisting Fangs
Black Lotus Strike
Blades of Steel
Siphon Speed OR Expose Defenses
Shadow Refuge
Ressurection Signet

First Chain: Shadow Prison, Black Spider Strike, Twisting Fangs, Black Lotus Strike, Blades of Steel.

Second Chain: Siphon Speed (or ED), Black Spider Strike, Twisting Fangs, Black Lotus Strike, blades of steel.

Notes: This works well in RA and TA, knockdown really isn't needed because they will be going 33%-66% slower if they try to move. Haven't tried in GvG yet.

http://www.guildwarsguru.com/forum/s...php?t=10076108
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Old Nov 20, 2006, 05:58 AM // 05:58   #68
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hey guys im new here on guru so hello ! sorry if my encglish sucks but i have abuild that need to post so bad . has kind of a sentimental meaning to me so heres the build:

irene n jerome

this build is used to dual kill shiro tagachi on gates of madness

irene (necro/monk)
blood magic16
portection prayer12
soul reaping 3
skills:
protective spirit
reversal of fortune
rebirth
barbed signet
blood ritual
unholy feast
shield of absorption
spoil victor (elite)
irene doesnt have to be a monk this is just what im comfortable using i used protect so he can support jerome . if ur gonna use a hero necro set him to defend and put him in a spot real close to where ur gonna pull shiro!

jerome(assassin/monk) i prefer sin cuz he can do dmg while wearing normal armor. a monk can also be used too!

skills:
12 healing prayers
11 protection prayes
10 dagger mastery

equipment:
full armor (u need to survive ti get to shiro)
55 armor (pieces w all sup runes on it)for swapping

totem axe and -50 hp offhand
any daggers of enchantingor zealous of enchanting
longbow for pulling

skills:
protective spirit 1
healing breeze 2
healing hands(elite) 3
mending 4
balthazars spirit 5
essence bond 6
live vicariously 7
vigorous spirit 8

heres how it works:
tell the other 6 ppl to stay away from irene and jerome
tell them to not attck shiro just stay away like a couple of circles away from irene n jerome

put on ur 55 armor
cast skills 4-7
tell necro to put blodd ritual on YOU
pull shiro only once u see him start moving go back close to irene
note(shiros agro for sum reason is much bigger than lich so u can easlily pull him alone never agro lich cuz he can remove ur enchants
cast and maintain heal breeze protective spirit and attck shiro
tell necro to spam spoil victor on him
try not to use protective spirit @ the same time when shiro uses riposting shadows cuz it can interrupt you! when shiros hp is right about half like real close to when hes about to use impossible odds cast vigorous spirit cuz he really attcks so fast its like 15 mountain trolls attakcking @ same time while hes using impossible odds!just stay alive and let the necro do the damaging!
always spm spoil victor on him while hes really low on hp u will see him drop so fast!


ok now collect ur money from 6 other ppl and tell them ur all gonna kill lich now !! do not forget to put on ur full hp armor!!!


ps sorry if my english is not that good im south east asian! i would be honored if u call this build irene n jerome u can post this build on guildwiki as long as u name it irene n jerome if u need me to show u how it works pm me when im online and take me to shiro and ill kill him for u off course i accept tips platinum will really make me happy ! Im not sure if this is the right place for me to post these build so pls help me put these on the right path thank you very much i apreciate you all!
counters: riposting shadows -time ur spells w this skill!
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Old Nov 20, 2006, 05:58 AM // 05:58   #69
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Guild: house of decadence
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hey guys im new here on guru so hello ! sorry if my encglish sucks but i have abuild that need to post so bad . has kind of a sentimental meaning to me so heres the build:

irene n jerome

this build is used to dual kill shiro tagachi on gates of madness

irene (necro/monk)
blood magic16
portection prayer12
soul reaping 3
skills:
protective spirit
reversal of fortune
rebirth
barbed signet
blood ritual
unholy feast
shield of absorption
spoil victor (elite)
irene doesnt have to be a monk this is just what im comfortable using i used protect so he can support jerome . if ur gonna use a hero necro set him to defend and put him in a spot real close to where ur gonna pull shiro!

jerome(assassin/monk) i prefer sin cuz he can do dmg while wearing normal armor. a monk can also be used too!

skills:
12 healing prayers
11 protection prayes
10 dagger mastery

equipment:
full armor (u need to survive ti get to shiro)
55 armor (pieces w all sup runes on it)for swapping

totem axe and -50 hp offhand
any daggers of enchantingor zealous of enchanting
longbow for pulling

skills:
protective spirit 1
healing breeze 2
healing hands(elite) 3
mending 4
balthazars spirit 5
essence bond 6
live vicariously 7
vigorous spirit 8

heres how it works:
tell the other 6 ppl to stay away from irene and jerome
tell them to not attck shiro just stay away like a couple of circles away from irene n jerome

put on ur 55 armor
cast skills 4-7
tell necro to put blodd ritual on YOU
pull shiro only once u see him start moving go back close to irene
note(shiros agro for sum reason is much bigger than lich so u can easlily pull him alone never agro lich cuz he can remove ur enchants
cast and maintain heal breeze protective spirit and attck shiro
tell necro to spam spoil victor on him
try not to use protective spirit @ the same time when shiro uses riposting shadows cuz it can interrupt you! when shiros hp is right about half like real close to when hes about to use impossible odds cast vigorous spirit cuz he really attcks so fast its like 15 mountain trolls attakcking @ same time while hes using impossible odds!just stay alive and let the necro do the damaging!
always spm spoil victor on him while hes really low on hp u will see him drop so fast!


ok now collect ur money from 6 other ppl and tell them ur all gonna kill lich now !! do not forget to put on ur full hp armor!!!


ps sorry if my english is not that good im south east asian! i would be honored if u call this build irene n jerome u can post this build on guildwiki as long as u name it irene n jerome if u need me to show u how it works pm me when im online and take me to shiro and ill kill him for u off course i accept tips platinum will really make me happy ! Im not sure if this is the right place for me to post these build so pls help me put these on the right path thank you very much i apreciate you all!
counters: riposting shadows -time ur spells w this skill!
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Old Nov 22, 2006, 03:32 AM // 03:32   #70
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Profession: W/E
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A/W: Berserking Shadow

http://gw.gamewikis.org/wiki/Build:A...tes_and_Skills

I posted it there, and BAM next day 100 of em running around.

Profession: Assassin/Warrior
Type: PvP
Category: Spike


Attributes

Dagger Mastery: 12+3+1 (16)
Deadly Arts:8+1 (10)
Critical Strikes:10+1 (11)

Skills

Shadow Prison [Elite]
Black Lotus Strike
Horns of the Ox
Black Spider Strike
Twisting Fangs
Burst of Aggression
Dash or Feigned Neutrality
Ressurection Signet

Summary

I don't claim to be the creator of this, similar builds were used before I posted this partiticular build on Guild Wiki.

The Spike is used every 20 seconds and means certain death to unprotected casters or other softer targets. The build has no defense unless you decide to invest in Shadow Arts and bring Feigned Neutrality.

Notes

This build is a glass cannon, its power is devestating, its survivablity is...next to nothing.
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Old Dec 18, 2006, 04:29 PM // 16:29   #71
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Location: Sweden
Guild: Chelmsford Legends [CL]
Profession: D/
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Hit and Run

A/
Dmg Dealer
PvP (can be used in PvE with some adjustments)

Critical Strikes: 11+1+3
Dagger Mastery: 10+1
Shadow Arts: 10+1

Unsuspecting Strike
Wild Strike
Horns of the Ox
Falling Spider
Twisting Fangs
Way of Perfection
Shadow Refuge
Aura of Displacement (E)

Equipment: Zealous Daggers of Fortitude 15^50 or +5energy and Valkyries or Shrouded armor. Nightstalkers armor could work too.

Summary:
Designed for hit and run attacks on enemy spellcasters and monks. The build should be able to maintain a decent health level by performing crictcals on the enemy. It should also be able to deal a large amount of damage on the enemy aswell as keeping a huge pressure on them.
Should health become too low, stop maintaining aura of displacement so you teleport back to the place where you activated it (to safety assumed) and then build up your health with shadow refuge.
Also, try to remain undetected by sneaking around the enemy. This way they won't spot you untill its too late.

Notes & Concerns
This build isn't completely tested yet. Its more of a thoretical build, and some changes might be needed.

Can be countered by: Too many people attacking you, large health degen, regular melee counters.


Credit
ME!
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Old Jan 18, 2007, 01:32 PM // 13:32   #72
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Wink Hyun Chae Soon standardised ID+ build.

Well... I've got to say it...
I'm sure its been done quite a few times before, but I independantly developed this myself regardless... So in case you were thinking that you've seen this before (for the record, I've been using versions of the ID build since I first got HCS into Talus Chute to cap the elite, and eventually optimised it when I got Nightfall).

Profession: A/Me
Name: Illusionary Dagger Tank (a.k.a. ID+)
Purpose: PvE generally. Never tried in PvP.

Weapon: Any maxed Daggers of Enchantment (20%). I also carry around Shiro's Daggers and a powerful Illusion Magic staff for emergencies.
Armour: Shrouded armour with either a Dagger Mastery or Shadow Arts mask. Add runes of Attunement for extra battery life.
Attributes:
Illusion Magic (should be maximised at 12 for best damage)
Dagger Mastery (for double-hits)
Shadow Arts (for the defences)
{And a point or two in Deadly Arts won't go amiss if you've optimised with runes and have spare points}

Skills:
Shadow Refuge {Shadow Arts}
Dash {Unassigned}
Illusionary Weaponry [E] {Illusion Magic}
Deadly Paradox {Deadly Arts}
Dark Escape {Shadow Arts}
Feigned Neutrality {Shadow Arts}
Distortion / Ethereal Burden / Res Sig / Cap Sig / Whatever {Illusion Magic (at least for the first two)} (Optional)
Conjure Nightmare {Illusion Magic} (Optional)

Method:
I typically use it as follows.
I run to just outside the aggro range of the enemy group I'm about to attack... select the enemy, then do as follows:
#1. Illusionary Weaponry
#2. Space Bar to attack.
#3. In rapid succession: Deadly Paradox, Shadow Refuge, Dark Escape {Dark Escape will cancel Deadly Paradox, but still benefit from its effects} before actually continuing to run into combat.
#4. Repeat step 3 just before Dark Escape recharges (should do so just as Shadow Refuge triggers).

For enemies with ench-strips, step 3 typically becomes: Deadly Paradox, Shadow Refuge, Feigned Neutrality ... mostly because that makes for extra Ench-Buffer.
For bosses, I just tag Feigned Neutrality on the end of the normal step 3 despite it not benefitting from Deadly Paradox (thus longer reload).

If you're wondering why I choose to attack after IW and before the rest, its because I typically travel with heroes and henchies only, and triggering to attack then sends the warrior henchies charging ahead to receive the brunt of the initial counter-assault. Shadow Refuge gives the perfect momentary pause to avoid initial enchant-removal spells and the like. Precise timing can truly turn a battle around.

Skills 7 and 8 I typically keep for emergencies when all enchants have been stripped, at which point if I'm far away I'll switch to my Illusion staff and promptly smack Conjure Nightmare on the responsible enemy (which is what I have so much energy for), or Ethereal Burden if I have it goes down first (meaning extra dose of energy later for another Conjure Nightmare). If I'm up close, I just whip out Shiro's Daggers after the whole Conjure Nightmare thing and hammer away while I wait for Illusionary Weaponry to recharge.

As for Dash... well... I always have Dash on slot number 2 because its in a perfect place for quick activation when I'm running from A to B. Finger one key up. I've also noticed that you can get a good sprinting combo (with timing) by going:
Dash (wait till flash) > Deadly Paradox > Dark Escape (wait till flash) > Deadly Paradox > Dash (wait till flash) > Repeat.
Useful for leaving your team-mates trailing in the dust... if you're impatient... or need to get quickly to the next area... or whatever.


Strengths:
#1. With maximised Illusion Magic, it will do a consistant 34 damage per attack to any enemy, irrespective of armour level or whatever (and double that to idiotic Warrior Afflicted using Frenzy). Enough Dagger Mastery makes for frequent double-attacks.
#2. Blind? Irrelevant. Enemy trying to Block or Evade? Irrelevant. 34 damage per attack... not per hit. Only defences which influence damage received (like those Kappa in Maishang Hills have) make a difference.
#3. With standard defences, the assassin will consistantly move 33% faster, take half damage from all sources, have quick recharging Shadow Refuge for easy healing... and as a bonus won't trigger defences that require a landed hit. Switch Dark Escape for Feigned Neutrality depending on circumstances and rather than the speed and half damage, you get +80 armour and ridiculous amounts of health regen (and for longer, thanks to the 20% ench daggers). Stick both together and for a short while at least the damage getting through will be absolutely negligable (though both together isn't a spammable option)... so yes... A/Me characters can tank (which is ironic considering both classes are reknowned for dying easily).

Weaknesses:
#1. Enchant strippers. If its just one strip then the Shadow Refuge buffer should beat it. If its two then use the Feigned Neutrality route. If it strips 3 or is very quickly executed at the wrong time.... well.... thats what Conjure Nightmare and backup weapons is for. Seriously though... ench-strippers are NOT fun at all.
#2. Energy. Shouldn't generally be a problem if you have full shrouded armour and a few attunement runes, but occasionally I will run the energy down to nothing against bosses. Note though that unlike normal Assassin builds, the energy is all burnt up in preparation rather than attacks, so it should regen naturally once you're already tanked and attacking.
#3. Pushing it a bit here... but being Crippled can be a righteous pain in the behind. Not a huge problem, and could be solved temporarily with Illusion of Haste in slot 7... but I generally just endure it (or have monk heroes with condition removal).


Credit:
This is my personal Illusionary Daggers type build... but there are quite a few others out there, and even quite a few with the same core skills. This is just the way I like to operate.

Last edited by SotiCoto; Jan 18, 2007 at 01:46 PM // 13:46..
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Old Jan 20, 2007, 07:29 AM // 07:29   #73
Ascalonian Squire
 
Join Date: Jun 2006
Default AP/BoA Sin

Profession: A/W
Name: ??????
Purpose: PvE generally. Can be remodded with seeping wound/Shadow Prison for PvP

Weapon: Any maxed Zealous Daggers and Vampric Daggers
Armour: Shrouded armour with either a Crit mask or Dagger mask (Sup Rune)
Attributes:
13 Dagger Mastery (for double-hits)
13 Critical Strikes (Energy Gain)
?? Deadly arts

Skills:
1.Assassasin Promise
2.Burst of Agression
3.Black Spider Strike
4.Critical Strike
5.Impale
6.Black Lotus Strike
7.Blades of Steel
(Opitional) Return,Signet of malice,Feigned Neutrality

Method:
Hex enemy with promise
Activate BoA
Combo 3-7
Rinse and repeat

Strengths:
Can usually kill enemies in a single combo chain + regain energy for repeatable processes
Able to inflict Deep Wound,Poison for degen

Weaknesses:
No conidition removal
Lack of self Heal
If AP is shut down before enemies die you are as good as sitting duck
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Old Feb 07, 2007, 09:26 PM // 21:26   #74
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Guild: Crimson Claw
Profession: W/
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[card]shadow prison[/card] [card]black spider strike[/card] [card]horns of the ox[/card] [card]impale[/card] [card]signet of toxic shock[/card] [card]shadow of haste[/card] [card]deadly paradox[/card] [card]feigned neutrality[/card]

15 deadly arts
12 dagger
the rest in shadow

warp in spike..warp out.... massive spike build



(can also be effective with:[card]assassin's promise[/card] )
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Old Feb 23, 2007, 11:42 PM // 23:42   #75
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Guild: Gwonline Guild [GWO]
Profession: N/R
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Here is the build my Assassin uses

A/? (any 2nd profession will work)
Works in PvE, personally untested in PvP

15 Dagger Mastery (+1 dagger mask, +3 Superior Dagger Rune)
14 Critical Strikes (+2 Major Critical Strikes Rune
6 Shadow Arts

(this is what my attributes/runes are personally, these could be switched around a bit I suppose)

I use the +HP armor to negate the -hp from major rune, along with two Vitae runes and a Major Vigor for a total of 496 HP at level 20.

I use Ceremonial Daggers but depending on your needs other daggers could work here

Golden Fox Strike
Fox Fangs
Nine Tail Strike
Way of The Assassin
Sharpen Daggers (could replace with a res of your choice)
Critical Eye
Critical Defenses
Way of Perfection (could replace with a heal of your choice)

Now the way this works out with this setup, you put on Critical Eye and Way of The Assassin before any fight, this will give you +14% and +33% crit rate while enchanted respectively, now you slap on Critical Defenses for 10 sec of 75% block rate, which refreshes with every crit hit you land.

You can use Sharpen Daggers before the battle as well to apply bleeding degen with your attack skill chain, which will do unblockable +30, +30, +40 damage, in that order.

If you need some healing you use Way of Perfection and gain 22 hp per crit hit. Now with this setup your double strike chance will be 32%, and you'll have a whopping 82% critical hit rate with Way of the Assassin/Critical Eye up.

Since Way of The Assassin is a stance and only adds +33% crit rate while enchanted, it will do this while you are under the effects of Critical Defenses, Sharpen Daggers, or Way of Perfection, so you have 3 enchantments you can use to keep it up, and with your crit rate being so high you'll be able to keep 75% block rate up through an entire fight pretty much.

If you use Zealous daggers, stacked with critical strikes attribute and Critical Eye energy bonus, you'll be gaining 5 energy per crit hit as well, so energy should not be a concern in most cases.

Your attack skills all have 8 sec recharge, Way of the Assassin will last 20 sec with a 12 sec recharge, Sharpen Daggers is 30 sec or next 7 attack skills with a 20 sec recharge, Critical eye is 33 sec with 30 sec recharge, Critical Defenses is 10 sec with 30 recharge, but you should be able to keep it up an entire fight, and way of perfection is 20 sec with 30 sec cooldown.


Credit goes partially to me, and partially to the Critical Fox build listed on Guildwiki for the basic idea behind this.
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Old Feb 27, 2007, 03:13 PM // 15:13   #76
Ascalonian Squire
 
Join Date: Oct 2006
Default Hexblade

http://gw.gamewikis.org/wiki/Build:A/N_Hexblade


Profession: Assassin/Necromancer
Name: Hexblade
Type: RA PvP
Category: Spiker/Hex & Condition Application
Attributes: Critical Strikes 12 + 1 + 3. Dagger Mastery 12 + 1. Shadow Arts 3.

Skills Set: [card]Aura of Displacement[/card] [card]Siphon Speed[/card] [card]Black Spider Strike[/card] [card]Twisting Fangs[/card] [card]Black Lotus Strike[/card] [card]Blades of Steel[/card] [card]Shadow Refuge[/card] [card]Resurrection Signet[/card]

Equipment: "Too Much Information" Inscription for +15 damage when hexed. Also, Poisonous is handy for extending poison condition duration.

Use: Port to target, then hex and condition. Finish off with black lotus strike and blades of steel, and port out if needed.

Notes: Parasitic Bond was chosen for the ease of use appropriate for a hex mandatory build.
Credit: The assassin that killed me with Blades of Steel.

Last edited by Vinven; Mar 01, 2007 at 08:49 AM // 08:49..
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Old Mar 01, 2007, 02:39 AM // 02:39   #77
Pre-Searing Cadet
 
Join Date: Feb 2007
Guild: Chaotic Storm Wolves
Profession: N/W
Default

Sudden Daggers
Profession:A/Mo
Type:General PvP
Category: Damage (alot)
Attributes:
Dagger Mastery 13 (12+1-mask)
Shadow Arts (8)
Healing Prayers (7)
Critical Strikes (8)
Skills Set:
Unsuspecting Strike (Critical Strikes)-Attack
Wild Strike (Dagger Mastery)-Attack
Death Blossom (Dagger Mastery)-Attack
Shadow Refuge (Dagger Mastery)-Self Heal
Aura of Displacement (None {Elite})-Go and Come
Orison of Healing (Healing Prayers)-Self Heal
Healing Touch (Healing Prayers)-Self Heal
Dash (None)-Catch Up/// Resurrection Signet (None)-Rez
Summary: Ok, this build isn't the best, but i find it very useful. When you have targeted the enemy, use AoD(elite) and shadow step to them. Use skills 1,2, and 3 to take their health down (usually to half) -NOTE: If the other team is in 1 group, make sure use AoD on someone around the middle (Death Blossom will deal 42 damage to all of them)- From their, just keep attacking your same target untill you have killed them, or you are in need of healing. If you get in this situation, dismiss AoD and return to the spot from which you cast it. When you are away from the enemy, use Shadow Refuge, Orison, An dHealing Touch, over and over untill you are fully healed. Though, while you are doing this, it gives the enemy a chance to heal as well. So if you have Dash equipped, use it to get to your target and finish them off ( or just run to them normally). This build is found useful for getting rid of tarets quickly.
Credit: Me, Myself, and My Happpy Face
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Old Apr 19, 2007, 06:26 AM // 06:26   #78
Academy Page
 
Join Date: Dec 2005
Location: Canada
Profession: R/
Default

Profession: A/W (Warrior is semi-optional)
Name: Infinite Strikes
Type: All
Category: Pressure/Spike Support/Survival
Attributes:
Dagger Mastery: 6 + 2 + 1 (at least with me)
Shadow Arts: 11 + 2 (at least with me)
Critical Strikes: 12 + 1 (at least with me)
Skills Set
Assassin's Remedy (condition removal)
Shadow Refuge (basic heal)
Unexpected Strike (Lead attack, low recharge, high damage vs. high hp foes)
Wild Strike (Offhand attack, low recharge, removes stances)
Critical Strike (Dual attack, low-ish recharge, most important skill)
Way of Perfection (The main heal)
*any shadowstep* (As long as it closes the distance quickly it works. HOWEVER, stuff that makes it hard to cast enchantments is not reccomended and can heavily nerf this build.)
Flurry (for hitting lots of times)/ Res Sig (it's a resurrect. Nuff said.)
Summary: This assassin will live a surprisingly long time and do medium damage for long periods of time. Yes, I do realize that there are no elite skills in this build. That is because I cannot find a good elite that is essential enough (elites like Aura of Displacement are still useful). The main goal is to annoy the enemy team to kingdom come, but the build has enough damage output to be an effective support. Start by casting Way of Perfection, then step into combat. Use the combo. The first 2 skills can actually be modded to your content, but Critical Strike is ESSENTIAL. That is because Way of Perfection is activated by your critical strikes and it is your primary heal source. If you took flurry, activate flurry while using the first part of the combo. If your attack skills are still recharging, reactivate flurry to have a high chance of getting another critical hit (aka heal). If conditions are applied, use Assassin's Remedy then start using attack skills.
Notes & Concerns: The #1 biggest problems are skills that do damage to you when you are attacking (ex: Spiteful Spirit, Empathy). This is because you are relying on critical hits to get the heals and you are using Flurry to increase the number of crits per second. If any sort of skill like this is applied, DISENGAGE IMMEDIATELY or you will die in short order. Other counters are the obvious anti-sin things: blind, block and knockdown.
Credit: Me I guess, because nobody else really uses this build at all.
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Old Apr 27, 2007, 10:44 PM // 22:44   #79
Ascalonian Squire
 
Assassin of Shade's Avatar
 
Join Date: Apr 2007
Guild: The Dark Drake Society
Profession: A/Mo
Default 1hp sin farmer

Profession:A/Mo
Name:1hp sin
Type:PvE
Category:Tank/Damage
Attributes:11 prot 8 healing 11+3+1 dagger mastery
equipment:Shrouded Shing jea armor is best take 5 superior runes and Zealous *blank* daggers of enchanting with either +15% while enchanted +5 energy or 15^50.
Skills:
1-jagged strike
2-wild strike
3-death blossom
4-mending
5-watchful spirit
6-protective spirit
7-Life Sheath(elite)
8-Balthazars Spirit

Notes:Die twice to get 1 hp cast balthazars spirit then mending when u spawn. unequip your zealous daggers, wait for near full energy then use watchful spirit and wait until u have 15 energy get out of enemies aggro circle cast protective spirit then life sheath.Continue spamming dagger chain combo.watchful spirit can be replaced with healing breeze in areas with more degen.Fighting single bosses just die once and bring a 3 healing prayers mending.In areas where there is no health degeneration such as trolls replace mending and watchful spirit with golden lotus strike and essence bond.Still finding more variants to the build.A good place to practice at is the Nephilas in Hard mode by Sunspear Great Hall.In areas with large mobs use life sheath nearly every chance.

Author: Ninja Of ShadeCredit:Me

Last edited by Assassin of Shade; Apr 27, 2007 at 11:35 PM // 23:35..
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Old Apr 29, 2007, 09:51 PM // 21:51   #80
Pre-Searing Cadet
 
Join Date: Apr 2007
Guild: no point in saying
Profession: A/
Lightbulb falling spider

A/x
falling spider
purpose: nething u want it to be
Category: 4 hit kill
need at least 30-35 energy
dag mastery: 10 +3 rune +1 mask
shadow arts: 10 + 1
crit strikes: 9 + 2
1. unsuspecting strike[crit]
2.wild strike[dag]
3. mark of instability[none]
4.fox fangs[crit]
5. falling spider[dag]
6.death blossom[dag]
7. FREE
8.FREE
Summary: the point of the build is simply to kill nething that crosses ur path..go in order and u will kill almost everything. if u need quick kill and have 0 energy do death blossom first the falling spider since death blossom is the finishing move.
the only weakness of this build is blinding if sum1 blinds u with out a monk around to heal u ur completely screwed
if ne other concerns with this build pm me Im All Screwed Up or I love Butter Toast or just simply send me and email at [email protected]
thnx and have fun with this
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